Wondrous Item, legendary

Lore
In certain marshes blessed by strange transmutative magic, a rare species of duck produces feathers coated in a naturally adhesive alchemical resin. When properly harvested (humanely, one hopes), refined, and woven into silvery strips, the result is the most powerful binding agent known to mortal tinkers.

Artificers swear by it. Clerics distrust it. Druids refuse to discuss it.

It is rumored that the first roll was discovered after a wizard tried to polymorph a goose into a rope.

Mechanical Properties
1 Roll of Anatidae Adhesive contains 30 feet of adhesive strip.
Each use consumes 1 foot unless otherwise noted.

Actions

Patch It Up

  • As an action, you can apply 1–5 feet of tape to a construct, object, or damaged non-living item.
  • For each foot used, restore 1d12 hit points to a construct or object.
  • Can temporarily repair a broken item (DC 15 Intelligence (Tinker’s Tools) check).
  • Restores an additional 5 HP if used on constructs devoted to lawful causes.
  • Repairs last 24 hours unless made permanent via mending or proper crafting.

Bind the Beast

  • As an action, you may attempt to restrain a creature within 5 feet, using at least 3 ft. of adhesive.
  • Target must succeed on a DC 18 Dexterity saving throw or become Restrained.
  • A restrained creature may use its action to make a DC 18 Strength check to break free.
  • The tape has AC 17 and 30 HP per foot used.
  • Works on: Humanoids, Undead, Constructs, Incorporeal or ethereal creatures
  • Does not adhere properly to: Oozes or Elementals
  • May Occasionally adhere to illusions
  • User has advantage on two Bind the Beast protocols per short rest
  • Counts as Magical for overcoming resistances

Improvised Engineering

  • Artificers may use the adhesive to enhance a weapon
  • You may add +5 to one damage roll of a weapon that has Anatidae Adhesive wrapped around the hilt.
  • Once per long rest, you may reroll a failed Tinker’s Tools check.
  • Once per long rest, can seal a portal, fissure, or planar tear for 1 minute.

Crafting Requirements

  • To craft 1 roll of adhesive :
  • 3 Elder Mallard of Binding Feathers
  • 50 gp of alchemical solvents
  • 8 hours of work
  • Proficiency with Tinker’s Tools or Alchemist’s Supplies

On a Nat 1 the adhesive sticks to itself aggressively.  Incapacitating the user for 1d10 rounds

Table: D100 Duck Origin
d100 Source Duck
01–60 Common Marsh Duck
61–80 Feywild Glitter Drake
81–95 Storm-Touched Thunderduck
96–99 Celestial Temple Duck
100 Elder Mallard of Binding (Legendary)

Notes: One 30 ft roll will cost 1,300 GP

Notes: One 30 ft roll will cost 1,300 GP

AlienNevets1701

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