Can be used even when not attuned. When attunement is gained, base item gains the [When Attuned] effects.
Acts as normal studded leather armor with an AC of 13 [instead of the normal 12] until attuned. Attunement lasts 24 hours or until cost is payed once again to restart the time period of the attunement of this item.
When Attuned:
This Item has 3 charges that regenerate as it is attuned/re-attuned. [Max: 3]
-Use 1 charge; increase AC to 16 until the end of your next action [must be used as an action in combat]. (Will carry over until your next turn if no action is made after use of charge.)
-Use 1 charge; change appearance of this armor until attunement period is over [no limitations on looks and has no effect on armor or wearer in any other way].
-Use 1 charge; can increase any DEX action proficiency by 2 for one role[must be used before role; the increase is factored in after multipliers].
-Use 2 charges; re-roll one die that has just been rolled [die must have been rolled by owner of this item; doesn't use up an action]
-Use 2 charges; increase any damage done by a single one handed damage during your next action by 1d4.
-Use 3 charges; take another action. Your AC is increased to 14 until the next time you're successfully hit.
(Note from creator: When I say action, I include attacking as well. Using a charge does not count for an action)
Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.
Notes: Must be attuned by paying the equivalence of 10 gold to the armor every night [Setting the currency nearby it before a long rest]; Class must be Rogue