“Every path is already woven. You need only follow the thread.” — Neith
This palm-sized ball of golden yarn is warm to the touch and impossibly soft. Its strands shimmer with honeycomb geometry and shifting knotwork, subtly rearranging themselves as if being continuously rewoven.
When held, faint whispers of instinct guide the bearer’s thoughts. The thread never tangles—because it already knows where it is meant to go.
🪢 Living Thread
The yarn can be unraveled into up to 100 feet of magical rope.
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Functions as silk rope, with the following benefits:
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Cannot be cut by nonmagical means
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AC 15; 30 hit points; resistance to all damage except fire
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As a bonus action, you can command the rope to extend, retract, coil, or tie itself into knots
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When fully retracted, the rope reforms into a perfect yarn ball.
🧭 Path of Return (Ariadne’s Gift)
As an action, you unravel the thread and name a location you have visited within the last 24 hours.
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The thread animates and moves along the ground (or nearest surface), tracing the safest and most direct path to that location
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It avoids obvious hazards where possible (DM’s discretion)
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This effect lasts for 1 hour or until you reach the destination
While following the thread:
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You have advantage on Wisdom (Survival) checks made to navigate
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You cannot become lost by nonmagical means
🕸️ Labyrinth Sense
The thread resonates in places of confusion and misdirection.
While holding the yarn:
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You have advantage on checks made to navigate mazes, dense wilderness, or complex structures
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You can instinctively sense when a path is circular, misleading, or leads back to its origin
🐝 Knot of Binding
As an action, you command the thread to entangle a creature within 30 feet.
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The target must succeed on a Dexterity saving throw
(DC = 8 + your proficiency bonus + your Wisdom modifier) -
On a failure, the creature is Restrained by intricate, tightening threads
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The creature can repeat the saving throw at the end of each of its turns, ending the effect on a success
Uses: 3 charges, regaining all expended charges at the end of a long rest
🧶 Weaver’s Memory
The thread remembers the paths it has traveled.
As an action, you may cause the thread to retrace your movements:
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The thread recreates your exact path from the past 8 hours, visible along surfaces or suspended faintly in the air
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This path remains visible for 10 minutes
🔥 Curse of Miswoven Intent (Neith’s Balance)
This item is a gift—but also a lesson in consequence.
If you knowingly use the thread to mislead, betray, or guide others into harm:
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The yarn tightens around your wrist and cannot be removed by nonmagical means
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You have disadvantage on all navigation checks
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The thread may subtly lead you into loops, dead ends, or trials (DM’s discretion)
This curse persists until you restore balance by guiding others truthfully, preserving life, or fulfilling a meaningful promise.
🌿 Lore
Said to be spun from the first thread ever woven by Neith, this artifact does not merely show a path—it reveals the one you were meant to walk.
Bees are sometimes seen resting along its length, and those who listen closely can hear the faint hum of a greater pattern being woven.
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