Wondrous Item, very rare

This soot-stained extradimensional satchel functions as a Bag of Holding.

Bound inside the satchel are three flameskulls, trapped in a volatile but contained pocket dimension. They are argumentative, competitive, and eager to prove whose fire burns brightest.


Fiery Bargain

The satchel has 3 charges and regains 1d3 expended charges daily at dawn.

While holding the satchel, you can use an action to open it and allow the flameskulls to cast a spell through its mouth:

  • Magic Missile (1st level) — At will (no charge required).

  • Fireball (3rd level) — Costs 1 charge.

Spell save DC: 15

You do not need to know the spell.


Chaotic Confluence

When you cast Fireball, roll a d6 to determine how many flameskulls participate. It still only costs 1 charge, no matter the result.

  • 1–3 — One Flameskull casts the Fireball.

  • 4–5 — Two Flameskulls cast Fireball.

  • 6 — All Three Flameskulls cast Fireball.

For each additional flameskull beyond the first, roll a d8 to determine where that Fireball lands:

  • 1–2 — Closer to You. It detonates 1d6 × 5 feet closer to you than the intended point (along the straight line between you and the target point).

  • 3–4 — Random Drift. It detonates 1d6 × 5 feet away from the intended point in a random direction determined by an additional d8.

  • 5–8 — On Target. It detonates at the intended point.

Resolve each Fireball separately. Multiple Fireballs may overlap.

SpoonTea