This soot-stained extradimensional satchel functions as a Bag of Holding.
Bound inside the satchel are three flameskulls, trapped in a volatile but contained pocket dimension. They are argumentative, competitive, and eager to prove whose fire burns brightest.
Fiery Bargain
The satchel has 3 charges and regains 1d3 expended charges daily at dawn.
While holding the satchel, you can use an action to open it and allow the flameskulls to cast a spell through its mouth:
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Magic Missile (1st level) — At will (no charge required).
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Fireball (3rd level) — Costs 1 charge.
Spell save DC: 15
You do not need to know the spell.
Chaotic Confluence
When you cast Fireball, roll a d6 to determine how many flameskulls participate. It still only costs 1 charge, no matter the result.
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1–3 — One Flameskull casts the Fireball.
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4–5 — Two Flameskulls cast Fireball.
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6 — All Three Flameskulls cast Fireball.
For each additional flameskull beyond the first, roll a d8 to determine where that Fireball lands:
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1–2 — Closer to You. It detonates 1d6 × 5 feet closer to you than the intended point (along the straight line between you and the target point).
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3–4 — Random Drift. It detonates 1d6 × 5 feet away from the intended point in a random direction determined by an additional d8.
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5–8 — On Target. It detonates at the intended point.
Resolve each Fireball separately. Multiple Fireballs may overlap.