A blood-red scarf once worn by high value personnel during battles of attrition. where magic was uncommon, but arrows were plenty. This scarf is possessed by a protective wind spirit, who voluntarily protects its host from ranged attacks if the host isn't of an evil alignment.
This scarf is considered a unique possessed construct, as such it has its own hit points and AC with immunities, resistances and vulnerabilities.
Hit points: 30 AC: 16 Immunities: All conditions except restrained, unconscious, grappled & Incapacitated. Ranged weapon damage. Psychic & Poison damage.
Resistances: Bludgeoning, Piercing and Slashing damage. Vulnerabilities: Fire, Thunder & Acid damage.
STR: 10, DEX: 22, CON: 14, INT: 4, CHA: 4, WIS: 4
- This Scarf only performs its protective duties whilst equipped to an attuned person. If dropped to zero HP, falls unconscious and becomes a regular scarf until next dawn. revives at dawn with half Hp and can be healed with the mending cantrip (treating what is rolled from mending cantrip into healing).
- whenever an attack with a ranged weapon is directed at you, increase your AC against that attack by 5. If this AC bonus negates the attack, this animated scarf would have caught the projectile.
- this scarf has a pool of 3 charges that refill every dawn.
- Can expend a charge as a reaction to command the scarf to shield you from non-projectile damage, taking the damage in your stead. (unless the damage is from an AOE attack).
- If this scarf is not on your person but is within 30 feet of you. You can as a bonus action command the scarf to fly to you and equip itself to you in that instant.
Notes: non-evil alignment, Negation, Warding, Sentient
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