Weapon (greataxe), uncommon (requires attunement by a Rage at least once while holding the weapon.)

Weapon (transforming), rare (requires attunement by a barbarian)Magical weapon
You can switch between forms as a bonus action
You can only switch once per turn.

Hammer Form — Breaker

  • Damage: 1d12 bludgeoning
  • Mastery: Push

While raging:

When you hit a creature, you can push it an additional 5 feet.

Axe Form — Splitter

  • Damage: 1d12 slashing
  • Mastery: Cleave

While raging:

When you deal damage to a second creature via Cleave, it takes an extra 1d4 damage.

Shift Momentum: When you switch forms, gain one of the following

  • To Hammer: Gain temporary HP equal to your proficiency bonus
  • To Axe: The next creature you hit before the end of your turn takes an extra 1d4 damage

 

 

 

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Rage at least once while holding the weapon., Damage, Combat, Heavy, Two-Handed, Cleave

Item Tags: Damage Combat

Ozmandor

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