Armor (shield), legendary (requires attunement by a Artificer or spellcaster)
+2 to AC While attuned to this shield, you have advantage on saving throws against being grappled, restrained, or moved against your will.
Labyrinthine Defense (1/Long Rest)
As a bonus action, you reinforce your position with shifting iron plates. Until the start of your next turn:
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You cannot be moved against your will.
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You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.
- to recharge the user must be unconscious
Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.
Notes: Artificer or spellcaster
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