Armor (shield), legendary (requires attunement by a Artificer or spellcaster)

+2 to AC While attuned to this shield, you have advantage on saving throws against being grappled, restrained, or moved against your will.

Labyrinthine Defense (1/Long Rest)

As a bonus action, you reinforce your position with shifting iron plates. Until the start of your next turn:

  • You cannot be moved against your will.

  • You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.

  • to recharge the user must be unconscious

Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.

Notes: Artificer or spellcaster

THE_REAPER911

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