Weapon (longsword), uncommon

Level 3 – Twin Vows • Form: Dual Longswords

Effect:

• While dual-wielding Arondight, Lottus gains + 2AC (no feat required).

• Each blade counts as magical.

 

Level 6 – Momentum Unbroken Effect:

• If Lottus hits with both swords on his turn, he gains 1 additional attack that same turn. If he scores a critical hit, it does not cost an attack (he may continue the chain).

 

Level 12 – Death’s Line (Blessing of Hycurreal)

Effect:

• Lottus may mark a creature he can see.(bonus action)

• Against the marked target:

• Lottus has advantage on all attack rolls.

• The target cannot hide or become invisible to him.

• Upon death, the mark jumps to the next creature Lottus damages.

 

Passive:

• Sense the Weakness: Marked enemies have disadvantage rolls against spell or weapon effects.

• Inevitable Step: Lottus can move through difficult terrain as if it were normal while pursuing a marked target.

 

Level 16 – Form of Judgment

Form: Dual hilts converge into a radiant Greatsword

Effect:

• Twice per Long Rest, Lottus may forgo all other actions to make an attack with Arondight, infused with a Eldritch Smite (6d8+weapon).

• If it hits, the ability recharges next attack until a miss.

 

 

Passive:

• Aura of Assisted Suicide: Enemy Creatures of Lottus’ choice within the aura agro Lottus.

• Last Light: If Form of Judgment kills a creature, Lottus may immediately Dash or cast a Warlock cantrip as a bonus action.

 

 

Level 20–Divine Convergence of the Harbingers of Hycurreal’s Silence

Casting Time: 1 action (see Sacrifice)

Range: Self (5-mile effect radius)

Components: V, S, M (Arondight, driven into the ground)

Duration: 1 hour

Classes: Unique (Gift of Hycurreal)

Sacrificial Casting

When casting this spell as an action, Lottus sacrifices Arondight’s use.

• Arondight is driven into the ground and becomes immobile and inert for the spell’s duration.

• If Arondight is forcibly removed by Lottus before the spell ends, the spell immediately ends, and all Harbingers collapse into ash and silence.

Immediate Convergence

Upon casting, the world answers instantly.

Across a 5-mile radius, all decayed matter… bones, ash, rot, ruined flesh, forgotten remains… is violently drawn inward. Graves rupture. Old battlefields stir. The air grows heavy, as if sound itself is being smothered.

The Harbingers

You immediately summon three Divine Harbingers(cr16) in unoccupied spaces you can see within 120 feet. They act on your initiative, immediately after your turn, and obey your verbal commands (no action required).

The Harbingers are divine undead, immune to effects that would charm, frighten, or seize control of undead.

They persist for the spell’s duration or until reduced to 0 hit points.

First Harbinger — The Pale Judgment

Stat Block: Planetar (reflavored)

• Radiant damage → Necrotic

• Wings resemble torn veils of bone and shadow

• Healing manifests as soul-binding rather than mercy

Role: Executioner

Presence: The feeling that the verdict was passed long ago.

Second Harbinger — The Ossuary Bulwark

Stat Block: Iron Golem (reflavored)

• Body formed of fossilized bone, grave-stone, and compacted remains

• Poison Breath becomes a cloud of grave-dust and soul rot

• Fire absorption appears as corpse-fueled ignition

Role: Frontline Anchor

Presence: An immovable fact of death.

Third Harbinger — The Silent Severance

Stat Block: Marilith (reflavored)

• Blades forged from crystallized shadow and soul fragments

• Teleportation is slipping through death’s veil

• Multiattack represents inevitability, not speed

Role: Slayer

Presence: Escape is an illusion.

Spell Limits

• This spell can be cast once per long rest.

• If all three Harbingers are destroyed, Lottus gains one level of exhaustion as Hycurreal withdraws her attention.

• If Lottus is incapacitated, the Harbingers remain but shift to purely defensive behavior, prioritizing his protection.

• This spell cannot be counterspelled.

Passive: King of the Forgotten

Effect:

• Allies within 30 feet of Lottus gain the following benefits while he is conscious and wielding Arondight:

• +1 to AC and Saving Throws

• Advantage on Death Saving Throws

• Once per long rest, an ally within range may add Lottus’ Charisma modifier to a single attack roll or saving throw (after rolling, before result is declared)

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, Damage, Combat, Versatile, Sap

Item Tags: Damage Combat

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