Wondrous Item, artifact

A metal carousel of six syringes filled with unstable concoctions designed to push the body past its limits.


For a Better High

Bonus Action.

You spin the chamber and inject yourself.

Roll 1d6. You gain a +1 bonus to the corresponding ability score for 1 minute.

d6 Ability
1 Strength
2 Dexterity
3 Constitution
4 Intelligence
5 Wisdom
6 Charisma

Each use of this feature consumes reagents worth 40 gp to refill the syringe.


LET IT RIDE!

Bonus Action.

You inject all six syringes at once.

You can use this feature only when all six syringes are full and intact.

Roll 1d6 and apply the result from the table below.

d6 Effect
1 Your speed is doubled for 3 turns, then halved for the next 2 turns.
2 Your muscles swell grotesquely. You gain +3 Strength and +5 to your unarmed strike damage, but you cannot wield weapons while this effect lasts.
3 Make a DC 14 Constitution saving throw. On a failure, you begin seeing violent hallucinations. Everything around you rapidly grows and shrinks, and you lose your balance and sense of reality. On a success, your reflexes sharpen and you may take two reactions instead of one for the next 2 turns.
4 Your skin hardens painfully. You gain +2 AC for the next 2 turns, but you feel a constant, uncontrollable urge to scratch yourself between actions.
5 For 2 turns, your eyes collapse inward and are replaced by cracked ruby eyes. You see the world through a somber red haze, and your targets appear unnaturally clear. Your attack rolls have advantage against creatures you can see.
6 Your body locks up under the worst imaginable constipation. Your speed becomes 0 for 1 turn.

Refilling all syringes after using LET IT RIDE! requires materials worth 200 gp.

unnecessarysarcasm

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