Wondrous Item, legendary

Aegis-IX Starforged Exoshell
Wondrous Item, Legendary
Collapsible Powered Combat Frame — Galactic Military Grade

A palm-sized alloy cylinder etched with shifting aurabesh-like glyphs. When inert, it resembles a polished data-spike. When activated, segmented white-and-gunmetal plates erupt outward in a flash of magnetic light, assembling around the user in less than a second. A polarized visor seals with a hiss, and a low reactor hum fills the air.

Deployment: Mag-Lattice Assembly
Bonus Action: Activate or retract the Exoshell.
The device unfolds in radiant magnetic plates, forming a full-body combat exosuit.
While deployed, it counts as wearing heavy armor for spellcasting restrictions — but does not require armor proficiency.
While retracted, it weighs 1 lb and is immune to nonmagical damage.
If you are restrained or grappled, deployment automatically attempts to break the effect (DC 16 Strength check using the suit’s power).
Defensive Matrix
While deployed:
Your AC becomes 18 + your proficiency bonus (max 22).
You gain temporary HP equal to 5 × your proficiency bonus when deployed (1/Long Rest).
You gain resistance to radiant and force damage.
You are immune to vacuum exposure and environmental hazards for up to 24 hours.
This is a technological override, not worn armor — spells like Heat Metal do not affect it.
Servo-Enhanced Physiology
Your Strength score becomes 20 if it was lower.
You count as one size larger for carrying capacity.
You have advantage on Strength checks and saves.
You cannot be knocked prone unless incapacitated.

Integrated Systems
1. Repulsor Burst (2 Charges)
Action.
Emit a concussive shockwave in a 15-foot cone.
Creatures must make a DC 16 Strength save or:
Take 4d8 force damage.
Be pushed 15 feet and knocked prone.
Half damage on success, no push.
2. Micro-Thrusters (1 Charge)
Bonus Action.
Gain a 40-foot flying speed until end of turn.
If you end adjacent to a creature, you may make one melee attack as part of the same action.
3. Tactical Visor
Bonus Action (1/Short Rest), 1 minute duration:
Gain +2 to ranged attack rolls.
Ignore half and three-quarters cover.
Once during the duration, convert a missed attack into a hit.
4. Energy Deflection Field (3 Charges, Reaction)
When hit by a ranged weapon or energy attack:
Reduce damage by 3d10.
If reduced to 0, you may redirect the projectile at a creature within 30 feet (attack roll using original modifier).

Power Core System
The Exoshell has 10 Energy Charges.
Regains 1d6 + proficiency bonus charges at dawn or when connected to a starship power source for 1 hour.
At 0 Charges:
AC becomes 18 flat.
Strength enhancement ends.
Thrusters and repulsor systems deactivate.
Overdrive Protocol (4 Charges, 1/Long Rest)
For 1 minute:
Gain advantage on attack rolls.
Weapon attacks deal +1d10 force damage.
Speed increases by 20 ft.
You gain resistance to all damage except psychic.
When it ends:
Make a DC 17 Constitution save or suffer 1 level of exhaustion.
During Overdrive, the suit’s seams glow with bright plasma light.
Galactic Aesthetic
White durasteel plates with angular T-shaped visor.
Blue reactor glow at the sternum.
Magnetic hum when walking.
Deployment creates a circular ripple of distorted gravity beneath your feet.
It feels less like armor…
More like stepping into a personal starfighter.

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