Forged from blackened heartwood taken from a forest reborn after wildfire, the Emberheart Staff carries a living coal sealed inside its grain. When wielded in battle, sparks coil along the staff like drifting fireflies, and the weapon warms with each strike.
The staff responds strongly to disciplined warriors, primal casters, and those who move like flowing flame.
+2 Arcane Quarterstaff
You gain a +2 bonus to attack and damage rolls made with this magic quarterstaff.
The staff can be used as a spellcasting focus for your spells.
🔥 Ember Strike
Once per turn when you hit a creature with the staff, the weapon releases a burst of flame.
The target takes an additional 1d6 fire damage.
If you cast a spell on the same turn, the fire damage becomes 1d8 instead.
🌋 Ashstep
The staff carries the momentum of wildfire.
When you take the Dash, Disengage, or use a teleportation ability, you may move through a burst of ash and flame.
Choose a creature within 5 feet of the space you leave. It must make a Dexterity saving throw
DC = 8 + your proficiency bonus + your highest ability modifier.
On a failure, the creature takes 2d6 fire damage. On a success, it takes half damage.
You can use this feature a number of times equal to your proficiency bonus per long rest.
🔥 Kindled Casting
When you cast a spell that deals fire damage, the staff stores some of the heat.
Until the end of your turn, your next weapon attack with the staff deals an additional 1d6 fire damage.
🌟 Living Ember
As a bonus action, you can awaken the ember within the staff for 1 minute.
While awakened:
-
The staff sheds bright light for 20 ft and dim light for another 20 ft
-
Your movement speed increases by 10 ft
-
Once per turn, when you hit a creature with the staff, you can push it 5 feet
This ability can be used once per long rest.
Notes: Bonus: Magic, Damage: Fire
Comments