Weapon (greatclub), varies

A bread hardened and forged for the fires of battle, eaten only by the hardiest warriors. 

By combining 1lb of flour, 1 mug of ale, salt, 1/4 lb of butter, 1/8 1b of salt and pepper for taste over 10 minutes, you make the dough for battle bread. You must shape the dough by  making an athletics check against a check of 12.

To cook the dough you or your allies must deal a cumulative minimum of 20 to a maximum of 60 fire damage per hour to the dough, from spells requiring a spell slot, for a maximum of 8 hours and then must be allowed to cool over 1 hours.

Baked toughness

For every 20 fire damage dealt to the dough beyond the minimum 20 damage will add 1 Baked toughness.

Greedy brittleness

Dealing more than 60 fire damage to the dough in 1 hour adds 1 Greedy brittleness and dealing 30 cold damage will instantly cool the bread but adds 2 Greedy brittleness.

If the Battle Bread has 1 or more Greedy brittleness, after every attack roll made with the bread you must roll another d20 and add 1d4 per Greedy brittleness to the result. If the result is 16 or higher the Battle Bread breaks and can no longer be used

Once cooled the battle bread has the properties of a greatclub and a shield granting +1 to AC when equipped.

Using the Battle Bread as a club will deal +1 bludgeoning damage per Baked toughness.

Once per long rest you can think about eating a piece of the battle bread. The very thought of having to eat the bread to ward of death gives you the will to carry on a bit longer, giving you 1d4 temporary hit points per Baked toughness.

By using your reaction you can reduce the damage of an incoming spell you can reduce damage you take by 1d4 + 1 Per Baked toughness.

 

Proficiency with a Greatclub allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Healing, Damage, Combat, Two-Handed, Push

Previous Versions

Name Date Modified Views Adds Version Actions
3/7/2026 12:25:48 PM
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Coming Soon

Item Tags: Healing Damage Combat

Foongis

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