Wondrous Item, legendary

You can use an action to place this 1-inch metal cube on the ground and speak its command word. The cube rapidly grows into a fortress that remains until you use an action to speak the command word that dismisses it, which works only if the fortress is empty. The fortress is a square tower, 20 feet on a side and 30 feet high, with arrow slits on all sides and a battlement atop it. Its interior is divided into three floors, with a ladder running along one wall to connect them. The ladder ends at a trapdoor leading to the roof. On the battlement are 4 gargoyle griffons, one on each corner. The griffons emit beams of light that illuminate the ground around the tower in a 60ft radius. These beams can be turned on and off with a command word. The first floor is equipped with hammocks to sleep 8 people, and the second floor has a war planning table. And the third floor has the orb of seeing, which has a 25-mile range. When activated, the tower has a small door on the side facing you. The door opens only at your command, which you can speak as a bonus action. It is immune to the knock spell and similar magic, such as that of a chime of opening or pass wall. The tower is shielded from Astral travel and all forms of teleportation.

Each creature in the area where the fortress appears must make a DC 15 Dexterity saving throw, taking 10d10 bludgeoning damage on a failed save, or half as much damage on a successful one. In either case, the creature is pushed to an unoccupied space outside but next to the fortress. Objects in the area that aren’t being worn or carried take this damage and are pushed automatically. The tower is made of draconium ore, and its magic prevents it from being tipped over. The roof, the door, and the walls each have 1000 hit points, immunity to damage from nonmagical weapons excluding siege weapons, and resistance to all other damage. Only a wish spell can repair the fortress (this use of the spell counts as replicating a spell of 8th level or lower). Each casting of wish causes the roof, the door, or one wall to regain 50 hit points.

Notes: Utility, Warding

Item Tags: Utility Warding

DaxumKresh

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