Magic Bonus. You have a +1 bonus to attack and damage rolls made with this magic weapon. It deals an extra 1d4 Force damage.
Dispel Magic. When you hit a creature or object with Dispel Magic that has any ongoing spell of level 3 or lower on it, you can end the spell instead of dealing damage. For each ongoing spell of level 4 or higher on the target, make an ability check using the ability modifer used in the attack (DC 10 plus that spell’s level). On a successful check, the spell ends. Once you have used this feature, you cannot do so again until you have finished a Short or Long rest.
BONK! NO MAGIC FOR YOU!
Proficiency with a Light Hammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage: Force, Damage, Combat, Light, Thrown, Nick
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