Vicious Shot. When you roll a 20 on your attack roll with this magic weapon, the target takes an extra 1d8 damage of the weapon’s current type on top of the usual extra critical damage.
Damage Versatility. This weapon is powered by charging crystals that can change the type of damage this weapon deals. The current known ones are:
Opal = Force Damage
Garnet = Fire Damage
Magical Ammunition. The arcane pistol fires 1 shot of magic ammunition per round and doesn't need to be reloaded. Each of the pistol's charging crystals can fire up to 10 shots each day. The magical ammunition recharges at dawn for all crystals.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Damage: Additional, Damage, Combat, Range, Ammunition (Firearms), Reload, Vex
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