Staff, artifact (requires attunement by a Sorcerer, Warlock, or Wizard. Takes 7 days to attune.)

This staff has 30 charges and can be wielded as a magic Quarterstaff that grants a +2 bonus to attack rolls and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls. The wielder may also expend a charge equal to the spell slot being cast to roll that spell with advantage.

Spells. While holding the staff , you can cast one of the spells on the following table from it, using your spell save DC. The table indicates how many charges you must expend to cast the spell.

Spell Charge Cost
Cone of Cold 5
Fireball (level 5 version) 5
Globe of Invulnerability 6
Hold Monster 5
Levitate 2
Lightning Bolt (level 5 version) 5
Magic Missile 1
Ray of Enfeeblement 1
Wall of Force 5

Regaining Charges. The staff regains 2d8 + 5 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1-15, the staff vanishes from your hands and will reappear on the next dawn back into your inventory. On a 16-20, the staff regains 1d8 + 2 charges.

Alexandrian's Sight. While wielding the staff, any magic spell cast that is within 120 feet of the wielder is instantly memorized into your spell book.

Marginal Magic. Spells up to level 4 can be cast using a spell slot below it. A level 4 spell can be cast with a level 3 spell slot, a level 3 spell can be cast using a level 2 spell slot, and a level 2 spell can be cast using a level 1 spell slot.

Alexandrian's Wrath. The wielder may expend a charge equal to triple the spell slot being cast to roll to hit on that spell with advantage.

 

Notes: Bonus: Magic, Bonus: Armor Class, Bonus: Saving Throws, Bonus: Spell Attacks, Sorcerer, Warlock, or Wizard. Takes 7 days to attune.

OrwynHeart

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