Weapon (hand claws), rare (requires attunement)

Forged by the bladesmiths of the Ashen Veil, Shuko are arm-mounted claw weapons designed to extend the wielder’s natural strikes with curved, talon-like blades. Each claw is secured along the forearm and hand through reinforced bindings and fitted guards. The blades sweep forward in elegant arcs, often adorned with gilded accents, hanging cords, and intricate Damascus patterns running along their edges, the steel folded to a finer grain that catches the light like drifting ash.

You gain a +2 bonus to attack and damage rolls made with this magic weapon.

While wearing these claws, you gain a climb speed equal to your walking speed, as the hooked blades easily bite into stone, wood, and other surfaces.

You can choose to attune to this weapon. While attuned, you gain the following benefit:
While wearing these claws, your attacks with them count as unarmed strikes. When you make an attack with the claws, you can choose to use either the weapon’s normal damage or the damage of your unarmed strike, whichever you prefer. The Shuko occupy your hands while worn, and you can’t wear other items on your hands at the same time.

These claws deals an additional 2d4 damage of a type of your choice: acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder. You choose the damage type when you finish a long rest, and you can change it whenever you finish another long rest.

Three sharp slashing blades protruding from a handle to be held in its wielder’s grip or attached to a gauntlet made of leather or metal.

Notes: Bonus: Magic, Damage: Acid, Damage, Combat, Finesse, Light, Vex

Previous Versions

Name Date Modified Views Adds Version Actions
3/12/2026 4:54:41 AM
2
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Ankylosaurus
Coming Soon

Item Tags: Damage Combat

VinValentina

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