Armor (shield), legendary (requires attunement)

While holding this Shield, you can take a Bonus Action to cause it to animate. The Shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The Shield remains animate for 1 minute, until you take a Bonus Action to end this effect, or until you die or have the Incapacitated condition, at which point the Shield falls to the ground or into your hand if you have one free.

You can use a charge to shock life into the shield, causing it to become sentient. You can use a bonus action to command the shield to give someone within 10 feet of you the bonus AC instead of you or to attack a creature within 10 feet of you. The shield gives a shock, requiring a Constitution Saving Throw (DC15), dealing 2d6 damage on a failed safe. The shield can use its reaction to force an attacker to re-roll.

Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.

Notes: Bonus: Armor Class, Utility, Warding

Item Tags: Utility Warding

ArcGreyHUnter

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