Wondrous Item, legendary

You can take a Magic action to blow this horn. In response, the closest Aridian Warriors are teleported and appear in unoccupied spaces within 60 feet of you.

Each spirit uses the Berserker stat block and returns to their original location after 1 hour or when it drops to 0 Hit Points.  Once you use the horn, it can’t be used again until the next dawn.

Four types of Horn of Aridia are known to exist, each made of a different metal. The horn’s type determines how many spirits it summons, as well as the requirement for its use. The DM chooses the horn’s type or determines it randomly by rolling on the following table.

 

If you blow the horn without meeting its requirement, the summoned Aridians deem you as unworthy to serve and attack you. If you meet the requirement, they are Friendly to you and your allies and follow your commands.

1d100 Horn Type Spirits Requirement
01-40 Silver 2 None
41-75 Brass 3 Proficiency with all Simple weapons
76-90 Bronze 4 Training with all Medium armor
91-00 Iron 5 Proficiency with all Martial weapons

 

Aygeons

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