You have a +1 bonus to AC while wearing this armor.
This armor has 5 charges, and it regains 1d4 + 1 expended charges daily at dawn. When you take damage while wearing the armor, you can use your reaction to expend 1 charge and cause firey spectral bones to burst from your body, shielding you and impaling nearby enemies. You take half damage from the attack and each creature of your choice within 10 feet of you must make a DC 15 Dexterity saving throw. A creature takes 1d8 piercing damage and 1d8 fire damage on a failed save, or just fire damage on a successful one.
Additionally when an ally of yours you can see within 45 feet of you takes damage from a source within 10 feet of it you may expend 2 charges to lend your protective might to others. You cause firey bones to spark from the ground assisting in your allies protection, and harming nearby foes. They take half damage from the attack which you take instead and each creature of your choice within 10 feet of them must make a DC 15 Dexterity saving throw. A creature takes 1d6 piercing damage and 1d6 fire damage on a failed save, or just fire damage on a successful one.
This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.
Notes: Bonus: Armor Class, Credit to dungeon_strugglers on reddit for base unmodified idea., Combat, Warding
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Posted Jun 1, 2026WOWOw WO WOw thsi armor is super cool and the DM who created it is also super awesome sauce and cool wow thank u DM