You have a +3 bonus to attack and damage rolls made with this magic weapon.
The Holy Word of Pelor Requires attunement by a Good aligned creature. Crafted of pure white ash wood from the slopes of Mount Celestia and strung with angel hair, this longbow gives off of a slight golden glow and holding the bow gives the wielder a sense of warmth and happiness. Upon firing an arrow the wielder hears the faint sound of whispering that recalls the strains of an angelic chorus.
Sentience: Aurelion Swiftmantle is a sentient lawful good item with an Intelligence of 16, a Wisdom of 17, and a Charisma of 19. It has hearing and darkvision out to a range of 120 feet. Aurelion communicates telepathically with its user and can speak, read, and understand Abyssal, Celestial, and Common.
Personality: Aurelion is a wry, courtly planetar who speaks like a tactful tutor and wields patience as deftly as a spear; lawful good to the bone, Aurelion’s dry humor appears as polite, perfectly timed asides that cut through pomp and bolster courage without ever breaking discipline. As the Sentinel of the Dawn Gate, Aurelion led the celestial guard that held open a portal long enough for a battered refugee host to escape a demonic siege, staying behind to guide the last column with calm, sardonic commentary as the sky rained shadow. During a campaign to cleanse a fire-devil cult, Aurelion walked unburnt through an infernal crucible to retrieve a child’s soul, later remarking dryly that the heat was “excellent for perspective” while returning the child unharmed. As a final act of service, Aurelion consented to be bound into a longbow to guide a mortal champion; ever practical, he negotiated terms—privacy for midday naps, first draft of battle plans, and permission to make one sardonic pronouncement per victory.
Purpose: Defend Pelor’s faithful
When attacking with this bow, you may choose not to use an arrow. If you do, the bow creates a narrow beam of golden light and the damage type becomes radiant. (This means you're never out of ammo, but still gives the player the option to use special ammo types)
At the start of any turn where an evil aligned creature is holding this bow, that creature takes 2d8 radiant damage. That creature makes a DC 15 constitution saving throw. If it fails, the creature drops the bow.
While attuned to this weapon you have advantage on attack rolls against fiends and undead.
While attuned to this weapon you can speak and understand celestial.
While attuned to this weapon you can hear the untruth of any lie spoken in your presence.
1/day you can spend one round in deep prayer focusing on the bow, choose one of the following effects:
You glow a bright white as all attacks against you have disadvantage for 1 minute,
Your arrows glow a radiant yellow and deal an extra 1d6 radiant damage for 1 minute, or
A white light shoots out of the bow at you and all of your allies within 30 feet. You and all affected allies receive a +1 AC bonus for 1 minute.
While attuned to this weapon you may take the following actions:
As an action you may cast
Detect Evil and Good (at will)
Commune (2 charges)
Dispel Evil and Good (2 charges)
As a bonus action you may cast
Cure Wounds (1 charge)
Lesser Restoration (1 charge)
Proficiency with a Longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Bonus: Magic, Bonus: Magic, +3 long bow Extra 1d4 damage to fiends and undead. While attuned to this weapon you can speak and understand celestial., Damage, Combat, Ammunition, Heavy, Range, Two-Handed, Slow
Proficiency with a Longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Bonus: Magic, Language: Celestial, Good aligned creature, Damage, Combat, Ammunition, Heavy, Range, Two-Handed, Slow
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