This wizard's staff can only used by Astral Mages, or those exceptionally good at fraud. An artificer or rogue (Arcane trickster) who can attune to items without meeting all requirements can attune to this staff.
While holding this staff, you can combo spells together, based on their damage type. As a magic action after having casted the listed spells of the correct damage types on the previous turns in order (ex. Fire, Cold and then force means casting a fire spell, then the next round a cold spell, and the third round, a force spell, followed by the 4th round, this action), you can unleash a powerful special magic, depending on the order of the spell. These spells must be cast in sequential combat rounds, and must do nonzero damage to an enemy, of the listed type
Fire, Fire, Fire - Three meteors, as per the spell meteor swarm, drop onto the target
Force, Cold, Force - A sonic boom rips across a 200ft long, 5ft wide straight line. Creatures within make a constitution save, taking 300 force damage on a failed save, or have as much on a success. This damage is doubled against creatures with thunder vulnerability.
Force, Force, Fire - A creature you can see within 30ft of you is surrounded by five floating, ethereal eyes. At the start of each turn in the combat round, an eye fires, hitting the creature for one psychic damage. then, roll a d100. On a 5+, it fires again. Once every eye has fired 100 times, the spell ends.
Cold, Cold, Force - Cast the sleet storm spell 5 times, and then, 5 more times.
Fire, Cold, Fire - Cast the immolate spell on all creatures who are currently within your line of sight
When this staff enters a DM's realm, you are legally required to inform them that they have the right to come up with secret combinations not listed above. If the combination meets the conditions, your next action will ALWAYS be using a magic action to unleash the spell
in order to acquire this staff, you must go on at least a 4 day long quest to throw a wizard master of fire, cold, and force into a black hole (must be the same black hole). Then, defeat the monstrosity that emerges from what you have created, and mount a part of it's body atop a wizard's staff aged at least 10,000 years.
Notes: Astral Mage
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