This weapon has 4 charges, and it regains 1d4 expended charges daily at dawn. If you hit a creature with the weapon, you can expend 1 charge to push that creature 10 feet away and force the creature to make a Constitution saving throw (DC = 8 + the wielder's strength saving modifier). On a failed save, the creature has the Prone condition.
Proficiency with a Mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Damage, Combat, Sap
Comments