Weapon (dagger), varies (requires attunement)

This small dagger looks like an old gnarled branch at first glance, but close examination reveals a finely pointed tip and serrated edge that is obviously a product of exquisite craftsmanship.

While Attuned to this dagger you have a +2 bonus to attack and damage rolls made with this weapon.

While attuned to this weapon, As a bonus action, you can Invoke the ability of this dagger to grow hardened tree bark on your body as armor (as per the barkskin spell). This ability also grants the creature wearing this armor resistance to nonmagical bludgeoning, piercing, and slashing damage

As an action, You can stab this dagger into any loose earth or soil and speak the command word to rapidly grow a 10ft tall tree in that spot. All normal plants in a 100-foot radius centered on the tree also become thick and overgrown causing a creature moving through the area to spend 4 feet of movement for every 1 foot it moves.

If you leave the dagger in the same place over the span of 8 hours, you enrich the land. All plants in a half-mile radius centered on the tree become enriched for 1 year. The plants yield twice the normal amount of food when harvested. As long as you remain attuned and the dagger remains in the same spot, this tree will stay healthy and grow normally. If the Dagger is removed or you stop attunement, the tree will rapidly decay and die, though the surrounding plant life will remain unaffected.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Finesse, Light, Thrown, Nick

ThisGuy74

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