A jagged fishbone dagger wrapped in sinew and reef-cord, its blade webbed with hollow channels that drink poison like veins.
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Venom Channeling
This dagger has 2 charges. When you hit a creature, you can expend 1 charge to apply a harvested poison effect (see DM for available poisons). The saving throw DC is 13 + your proficiency bonus.
Harvest the Sea.
You can restore 1 charge by harvesting venom from a fish (requires a successful Survival or Nature check, DC determined by the DM).
1.Glowfin Eel
Effect: Target takes +2d6 poison damage
If in darkness, damage becomes +3d6
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage: Poison, Damage, Combat, Finesse, Light, Thrown, Nick
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
3/23/2026 4:09:28 AM
|
2
|
0
|
5.5e
|
Coming Soon
|
|
|
3/23/2026 4:41:09 AM
|
3
|
0
|
5.5e
|
Coming Soon
|
|
|
3/25/2026 5:27:49 AM
|
4
|
0
|
--
|
Coming Soon
|
Comments