These metal boots have two small articulated legs attached to each boot, each ending in tiny ball-bearing joints. The legs constantly shift and adjust, helping the wearer keep their balance. The end of the legs are best described as spiked and tooth pick like. The boots (when worn) increase the the hight of the wearer by 1 & 1/2 feet.
These are the following properties of the boots:
Enhanced Walking - Your walking speed increases by 10ft. This does not effect any other speeds.
Autobalance - You have advantage on dexterity saving throws that make you prone.
Swift Stance - When a creature enters your space, you can use your reaction to make a dexterity saving throw (DC = 10 + Enemy creatures dexterity modifier). On success, you move to an unoccupied space within 5ft, else you stand in place of where you were.
Unconscious Escape - If you become unconscious, the boots will animate and only use your walking speed to move away from any danger. The boots cannot take any other actions.
Notes: Bonus: Speed (Walking), Advantage: Dexterity Saving Throws
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