Potion, common
When you take the Attack action, you can replace one of your attacks with throwing a flask of Alchemist’s Ice. Target one creature or object you can see within 20 feet of yourself. The target must succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or take 1d4 Cold damage and start freezing.
Notes: Type: Adventuring Gear ... Cost: 50 GP, Damage, Social, Exploration, Consumable, Artificer, Utility Potion, Combat Potion
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