This magic weapon is made out of a combination of enchanted brass and steel. It has a magical +1 bonus to attacks and damage rolls made with it.
A Weapon of Choice - As a Longsword, Alrius deals Slashing damage, however, because of it's sharp edges, an Artificer attuned to this weapon can change the type of damage the sword deals from Slashing to Piercing at will.
Duelist's Deadliness - Alrius deals an extra 1d4 Radiant damage on a successful hit.
Duelist's Perception - Alrius provides it's user with a magical + 2 bonus to Dex and Wis saving throws as well as Perception checks.
Enspelled Weapon - Alrius is an Enspelled Weapon with three charges that reset daily. An Artificer Attuned to this weapon can cast the spells Divine Favor and False Life at the cost of one charge, and can cast the Light cantrip (With Alrius as the source of light) at no cost.
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Damage: Radiant, Bonus: Dexterity Saving Throws, Bonus: Wisdom Saving Throws, Bonus: Perception, Ignore Weapon Property: Versatile, Weapon Property: Light, Bonus: Magic, Artificer., Versatile, Sap
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