An ornate one-handed hammer, seemingly designed for the forge as much as it was for the battlefield. The handle is a bit longer than one would expect for this sort of weapon, but perhaps its creators understandably wanted to keep their hands very, very far away from the molten gold oozing from the hammerhead like blood from an open wound. A prized product of the Azer, it possesses the ability to transmutate its victims into the finest gold. But everything has a price, and avarice is a slippery slope. How far will you push your greed, and how long will it take for you to succumb?
This weapon has several special properties:
- When performing an attack roll, roll 5 d20s instead of 1. For the purposes of damage, use only the middle 3. If the attacking creature has Advantage, use the highest 3 instead; if the attacking creature has Disadvantage, use the lowest 3 instead. For each miss, self-Aurify. If at least two 1s are rolled, immediately treat all 5 dice as if they missed. For each 20, inflict Aurify on the target.
- Each hit deals 1d4+1 bludgeoning damage, and additional Fire damage equal to the sell value (in gold pieces, rounded up) of all other equipped items, excluding the Hammer of Molten Wealth. This damage is doubled against objects that are made of solid gold. This weapon has an innate +2 to hit.
- Whenever a creature wielding this weapon performs an Initiative roll, self-Aurify.
- Whenever a creature Aurifies, they select one equipped item. This item is turned into solid gold, and loses all magical properties while it is gold. This effect ignores multiple components of the same item (i.e. if Caltrops are Aurified, every caltrop becomes aurified, not just one). An item cannot be Aurified if it is already Aurified. The Hammer of Molten Wealth cannot be Aurified. If an Aurified item is unequipped, it will atrophy into metallic mush at the start of the next day. Casting Greater Restoration or a similar, stronger spell will de-aurify 1 equipped item.
- If a creature is forced to Aurify, and has no viable items to Aurify, they are turned into a solid gold statue (they are Petrified for an infinite duration.) This Petrify cannot ever be removed so long as any Aurified items are equipped. Any effects that would remove the Petrified condition instead de-aurify one equipped item.
Proficiency with a Light Hammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Ignore Weapon Property: Thrown, Petrified, Creation, Damage, Debuff, Combat, Cursed, Warm, Light, Thrown, Nick
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