Arcane Amplification:
You may deploy or retract the Weave Generator as an action. While deployed it is considered immobile, and you may use it as a spellcasting focus for arcane spells. When you do so, you treat the spell slot expended as 2 levels higher and damaging spells cast deal an additional 1d8 force damage
Nondetection:
This item is immune to being targeted by divination spells, and from detection by magical scrying sensors.
Siphon Arcana:
When a creature casts a spell within 10 feet of the Weave Generator they must succeed on a concentration check DC 12+ the level of the spell cast, or the spell is consumed. The Generator gains a number of charges equal to the spell's level.
Spells:
While touching the Weave Generator. you can expend charges and cast the following spells (save DC 18) from it:
Magic Missile (2 charges)
Counterspell (4 charges)
Dispel Magic (4 charges)
Disintegrate (7 charges)
Knowledge at any cost:
Attuning to this item for the first time raises your Int by 2 to a maximum of 22 and lowers your Con by 2 to a minimum of 3.
Physical Toll:
While attuned, you recover half the normal number of hit points from healing magic and hit dice.
Curse- Memories of the Last Stand:
You have a constant pervading desire to protect the Generator from harm and would sacrifice your life before letting it be destroyed or otherwise brought to harm.
Curse- Creation Inverted:
You may not know the effect of this curse while attuned to this magic item.
Additional Properties:
There is more to the crystal that cannot be fully understood at this time.
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