Wondrous Item, artifact (requires attunement)

Arcane Amplification:

You may deploy or retract the Weave Generator as an action. While deployed it is considered immobile, and you may use it as a spellcasting focus for arcane spells. When you do so, you treat the spell slot expended as 2 levels higher and damaging spells cast deal an additional 1d8 force damage

Nondetection:

This item is immune to being targeted by divination spells, and from detection by magical scrying sensors.

Siphon Arcana:

When a creature casts a spell within 10 feet of the Weave Generator they must succeed on a concentration check DC 12+ the level of the spell cast, or the spell is consumed. The Generator gains a number of charges equal to the spell's level.

Spells:

While touching the Weave Generator. you can expend charges and cast the following spells (save DC 18) from it:

Magic Missile (2 charges)

Counterspell (4 charges)

Dispel Magic (4 charges)

Disintegrate (7 charges)

Knowledge at any cost:

Attuning to this item for the first time raises your Int by 2 to a maximum of 22 and lowers your Con by 2 to a minimum of 3.

Physical Toll:

While attuned, you recover half the normal number of hit points from healing magic and hit dice.

Curse- Memories of the Last Stand:

You have a constant pervading desire to protect the Generator from harm and would sacrifice your life before letting it be destroyed or otherwise brought to harm.

Curse- Creation Inverted:

You may not know the effect of this curse while attuned to this magic item.

Additional Properties:

There is more to the crystal that cannot be fully understood at this time.

 

JeffTheDuck29

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