Armor (shield), rare (requires attunement by a creature missing some or all of a limb)

This artificial limb replaces a hand, arm, foot, leg, or similar appendage that was lost or removed. While the prosthetic is attached and attuned to you, it functions identically to the body part it is replacing. You can detach or reattach it as an action, and it can’t be removed by anyone else.

If you have multiple prosthetic limbs, they count as a single magic item with regard to the number of magic items you can attune to.

Some prosthetics are customized to provide a benefit beyond simply replacing a limb, allowing an enterprising individual to turn a disability into a strength. The Artificer's Prosthetic Arm of Shielding is one such item. In order to help Artificers with their craft, this prosthetic limbs has a set of tools embedded into the fingers that can be extended and retracted as part of any action requiring the use of said tools provided that the hand is free. In addition to the always on hand tools, this particular model was fitted with a collapsible shield built into the forearm for added protection. As with other prosthetics, it only takes one attunement slot to attune to all of them, however only one complex prosthetic may be attuned per attunement slot as they can be difficult to manage otherwise.

Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.

Notes: creature missing some or all of a limb

Stalerron

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