A long metal quarterstaff with a numeric count in old ruins along the side along with a trigger. One end unscrews to reveal a small funnel.
As an attack, you can point this quarterstaff at a creature within 40 feet and pull the trigger. When you do, it expends a charge to fire a crystallized shard of ice at them and healing them for 2d4+2 hit points.
The staff has an infinitesimally small pocket dimension within it that can hold any number of healing potions within. As an action, you can carefully pour a healing potion into the end to grant the staff a number of charges.
Common Potion of Healing: 1 charge
- [ ] Greater Potion of Healing: 2 charges
- [ ] Superior Potion of Healing: 4 charges
- [ ] Supreme Potion of Healing: 5 charges
Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Versatile, Topple
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