Bag of the Grave Sovereign
Wondrous Item, Very Rare (Only used by a Necromancer)
This heavy, soot-darkened cloth bag is filled with ancient, yellowed teeth — each one a fragment of a life long passed. When held in silence, faint whispers can sometimes be heard from within, like distant voices waiting to be called.
These are not mere remains.
They are soldiers waiting for the word.
Raise the Silent Company
As an action, you scatter the teeth across the ground and speak a word of command, raising two units of skeletal warriors from the earth. Each unit consists of approximately 10 skeletons and functions as a single battlefield unit under your command.
When the units rise, you may assign each one a standing order, such as:
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Hold this position
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Defend these allies
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Advance and engage
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Guard the gates
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Protect the artillery
The skeletal units do not require your concentration and continue carrying out their last command even if you leave the battlefield.
The skeletal units remain for 12 hours, or until destroyed.
Once this property is used, it cannot be used again until you finish a long rest.
Battlefield Summons
These summoned skeletons are intended to function as battlefield units rather than individual creatures.
For your campaign’s war rules, this item raises:
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2 Skeleton Units
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10 skeletons per unit
Each unit acts independently once given its command.
Harvest the Fallen
The bag may be replenished from the remains of the dead. Whenever a non-summoned skeleton or humanoid corpse is reduced to usable bones, teeth may be taken and added to the bag at the DM’s discretion.
The bag can hold no more than 36 teeth at any one time.
Will of the Grave
The dead raised by this item do not fight with speed or cunning, but with grim obedience. They do not panic, do not tire, and do not flee. They hold until broken.
Even in your absence… they continue to serve.
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