This Artifact Weapon is a Break-action Sawed-off shotgun that is seemingly larger than that of any other shotgun known to the common man. it has two barrels and both barrels can be fired at once or fired one at a time.
This magic weapon uses the Wisdom modifier if the intended target is more than 30 feet away from you, at 30 feet and below, the agility modifier is used instead. this weapon has a maximum range of 90 feet.
this weapon deals 2d10 piercing damage + AGI/WIS modifier. if the target is smaller than large, they are forced prone then a DC10 CON saving throw must be made or be forced unconscious
you must use 4 gauge 101 mm shells to fire this weapon
if a creature smaller than Large were to try and use this weapon, they must make a strength check before firing the the weapon normally (DC 15 for Medium creatures) (DC 17 for Small creatures). and then they must make a Constitution Saving throw or be forced prone on their back and become deafened (DC is creature's AC level + Proficiency bonus).
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Damage: Piercing, Artificer, Range, Two-Handed, Ammunition (Firearms), Reload, Push
Previous Versions
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