A dark coffee that is much more bitter than any normal coffee you've ever had.
This room temperature coffee has 1d6 uses and is kept in a magical coffee decanter. Once the decanter runs out of coffee, it turns into a normal, nonmagical coffee decanter.
When a creature drinks the coffee, they have to make a DC 15 Intelligence saving throw. On a failed save, the creature will forget everything about their most normal daily activities for 1d4 days. Creatures who drank the coffee become more easily persuaded, lowering the DC of any persuasion checks made against the creature by 2 while affected by it. The creature also automatically fails any Charisma checks and saving throws against a Shadow Master. While affected by the coffee this way, the creature has dark circles in their eyes, which looks like soot swimming through the eye fluid.
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