Weapon (club), very rare

A stick about a foot and a half long. This can easily be held and swung with one hand.

You may expend a charge on the "stick" to perform an attack with it. When the "stick" reaches 0 charges, the "stick" breaks and loses its properties. This cannot be undone.

Landing an attack with this "stick" causes the target to go flying back as far as possible before hitting a solid object, then going prone. The target takes 1d6 Bludgening damage for every 10 ft they travel before stopping, up to a maximum of 20d6. If the attack does not meet the target's AC, the "stick" breaks and loses its properties. This cannot be undone. When making the attack, if you roll a 20 on a d20, the target gets propelled into space.

Proficiency with a Club allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Light, Slow

_Benji_

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