Enchantment: While the affected creature wears this amulet, he/she will be enchanted by the attuned. The affected has an involuntary (though it feels voluntary) state of intense, obsessive infatuation and romantic longing for attuned wielder. The affected feels as if the attuned is righteous and moral and will cross their own moral lines without hesitating. The affected creature can make wisdom saving throws every 12 hours. DC 14.
Ashen Amplification: The affected creature has their power amplified beyond natural levels. (e.g., wild shapes can change into monstrosities while wearing this amulet, given the attuned is strong enough to amplify that) HP and AC are all multiplied x1d4(Dice used is dependent on the power of the attuned)
Hellish Resistance: Resistance halves the damage taken from fire sources. This applies to both magical (e.g., Fireball) and non-magical fire damage.
Ashen Bond (Scaling Corruption): Each time the affected creature fails a Wisdom save, they gain 1 Ashen Mark (max 5).
- 1–2 Marks: Disadvantage on Insight checks against the attuned
- 3–4 Marks: Cannot willingly act against the attuned’s interests
- 5 Marks: Total devotion. The creature treats the attuned as the most important being in existence. Will sacrifice self without hesitation
Breaking Point: At 5 marks, removing the amulet or breaking the effect causes psychic damage (2d10) – 1 level of exhaustion – if HP drops to 0, creature is unconscious.
In order for the attuned to take control of the affected, the affected must willingly put the amulet on. Deception will not affect this clause.
Effect of this amulet will instantaneously leave the affected when amulet is removed. Amulet will never be removed willingly by the affected.
Amulet can be destroyed with water magic, divine/healing magic or Fey magic.
Created by the Infernal Ashen Erinyes, Kylis. She created it to control an earthly planar being in an effort to be gain control of a fortress. She wanted a political takeover instead of a massacre.
Notes: To attune, the creature must spend 12 hours in deep concentration with physical contact with this item. The attuned is the creature that uses it, not wears it.
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