Armor (half plate), legendary (requires attunement by a any)
Adds +2 to armor class
Once per turn armour will deflect 1 spell of any level. Roll 1 d 6 to determine the direction of the rebounded spell.
1&2- spell rebounds straight ahead of wearer
3- rebounds to the left of the wearer
4- rebounds to the right of the wearer
5&6- rebounds directly back at the caster
This ability will recharge regardless of turn order once the wearer is hit by a total of a 3rd level spell(s) or higher
Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.
Notes: Bonus: Armor Class, any, Stealth Disadvantage
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