Weapon (pistol), artifact (requires attunement by a Attuned to the Ace Configuration)

This pistol has 10 charges for the following properties. This pistol regain all charges daily at dawn or 1d4 + 1 after a short rest. If you expend the last charge, this weapon gains Lethal Pursuit for 1 minute but loses all other properties until this pistol regains at least 1 charge.

You gain a +2 to attack and damage rolls made with this pistol.

Anti Freak Rounds: When you hit an ranged attack with this weapon, you can expend 1 charge to deal an additional 1d8 force damage to the target. The effected creature reduces the amount of hit points that they regain by 1d6.

Transmutation Mag: While you have objects or items of small size or smaller within 10 feet of this pistol, you can expend 1 charge to transmute the aforementioned into ammunition for this pistol. The ammunition created by this feature is immediately loaded into this pistols magazine. The item / objects cannot be attuned to another creature. If the item is a "Spell Scroll" or an equivalent, that piece of ammunition is imbued with that spell until you expend that piece of ammo.

Lethal Pursuit: While under the effects of this feature your movement speed is increased by 15ft and does not provoke opportunity attacks.

Proficiency with a Pistol allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Attuned to the Ace Configuration, Loading, Range, Ammunition (Firearms), Vex

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