Wondrous Item, unknown rarity (requires attunement by a You must be inside the mech suit to attune to it.)

To enter the mech your size must be small or medium and while inside the mech’s size is large. The mech appears as a shell that you can stand in with 4 arms, 2 legs, and a head full of measuring instruments, as a bonus action you can use these to find the tempature, wind speed, or other environmental condition, as an action you can find the ac, hp, cr, or any of the ability scores of an enemy you can see. You also gain dark vision out to double your sight or 120 feet, whichever is shorter, if you have dark vision for more than 120 feet this has no effect. While inside the mech you have a swim speed of 10 feet, a speed of 25 feet, and a burrow speed of 10 feet. While inside the mech your strength is 20, dexterity is 15, and your wisdom increases by 2 to a max of 18. One of the mechs arms ends a drill which can be used to burrow through rock and to attack, it has four small drills on the sides, to calculate damage it does (1d4)d6 piercing damage plus 2d6 piercing and if the mech is in overcharge it also deals 1d8 radiant and 2d6 thunder. Another of the mech’s arms ends in mechanical and magical tendrils that can grapple a creature within 10 feet of you which takes 1d6 lightning damage each at the beginning of each turn it is grappled or make a ranged attack with a range of 200 feet that causes the targeted creature to make a dc 13 wisdom saving throw or move half the distance closer to you and take 2d6 psychic damage. The other two arms ends in mechanical hands. As a bonus action you can put the mech into overdrive mode, while in overdrive mode it moves 15 feet faster and takes 15 unavoidable damage at the beginning of all of its turns. The mech has an ac of 18, an hp of 10d12 + 70.

Some mechs are made for specific tasks, four of these are known and shown below:

1. Combat, this mech deals an extra 2d6 damage if the same type with every attack it makes and has an additional 5d8 hp as well as an ac of 19

2. Water, this mech can create air to breath while underwater and has a swim speed of 30 feet

3. Flight, this mech has mechanical wings and has a fly speed of 30 feet, it does not have a burrow speed of its drill attack instead it has the bomb attack. When the mech uses the bomb attack it must be in the air and it drops a bomb that deals 3d8 fire damage to creatures in a 10 foot sphere of where it was dropped.

4. Digging, this mech can burrow through solid rock and leaves a 10 foot tunnel in it’s wake, it’s burrow speed also increases to 30 feet.

Notes: You must be inside the mech suit to attune to it.

Demegorgannumber1234525666

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