Wondrous Item, legendary

This 1-inch-thick, 2-inch-wide non-magical, resizable, adamantine band is etched with microscopic circuitry. When placed around a limb of a willing creature (up to 3 feet in diameter), the band immediately tightens and drives needle-like wires into the flesh.

Tight Integration. Once the band is wrapped, it cannot be removed unless the conditions in "Unwrapping The Band" are met. While wearing the band, you cannot attune to or use magic items. Additionally, you cannot be resurrected by any means if you die while wearing the band, and any powers or spells you possess that normally resurrect the dead automatically fail.

Realistic Conversion. If you have the Spellcasting or Pact Magic feature, the band fundamentally alters the nature of your abilities, converting them from magical effects into realistic ones. Your features are modified as follows:

  • Terminology: "Spells" are powers, "cantrips" are mini-powers, "spell slots" are power slots, "casting" is applying, "learning spells" is "unlocking powers," "preparing spells" is preparing powers and "ritual casting" is background application.
  • Inputs: Verbal and Somatic components become Verbal and Somatic Inputs.
  • Hardware: The band replaces the need for a spellcasting focus, or a spellbook.
  • Non-Magical Nature: Powers are not magical. They function normally within antimagic fields, areas where the Weave is absent, suppressed, or amplified, the Outlands and Sigil, and they cannot be ended by dispel magic or similar effects.

Unwrapping The Band. The band can only be removed by a creature using an action to make a DC 35 Strength (Athletics) check to pry it open. On a success, the band is unwrapped, but the sudden severance causes a catastrophic energy discharge:

  • Loss of Magic: The wearer immediately loses the Spellcasting and Pact Magic features.
  • Explosion: Every creature touching the band must make a Constitution saving throw (DC is equal to the wearer's power save DC). On a failure, a creature takes lightning damage equal to 5 times the combined level of the wearer's remaining unused power slots, plus an equal amount of force damage. On a success, the creature takes half as much damage.
AndomedaBow

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