Weapon (maul), legendary

A mace-like weapon with orange glowing rivulets in the head, shaped vaguely like a cylindrical cheese grater crossed with a flanged mace head. It sparks with fire and heats the air around it to a deadly temperature.

When placed on the ground, the air fryer will heat the air in a 20 ft radius to over 212° f after one round of combat. Any creatures that enter the radius after the air has become heated or started to turn in the radius take 1d8 fire damage. If a creature is in the radius for more than two rounds of combat, they gain exhaustion level 1, and each round after that that they start their turn inside the radius, their exhaustion increases by one level per turn started inside the radius. This heat sphere lasts for 10 rounds of combat.

Proficiency with a Maul allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Damage: Fire, Weapon Property: Heavy, Weapon Property: Two-Handed, Heavy, Two-Handed, Topple

StormWarden777

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