This bright crystal glints with the moonlight colors of the Feywild sky and evokes whispers of emotional memory. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it.
When you use a Metamagic option on a spell while you are holding or wearing the shard, you can roll on the Moonlight Surge table (Below). If the result is a spell, it cannot be affected by your Metamagic, and if it normally requires concentration, it doesn't require concentration in this case; the spell lasts for its full duration.
Once this property is used to roll on the Moon Surge table, it can't be used again until the next dawn.
| d100 | Moon Surge Effect |
|---|---|
| 01β02 | Full Moon Burst β Creatures of your choice within 10 ft take 1d6 radiant damage. |
| 03β04 | Crescent Step β Teleport up to 20 ft to a space you can see. |
| 05β06 | Gravity Snap β One creature within 30 ft must succeed on a Strength save or fall prone. |
| 07β08 | Lunar Ward β Gain +2 AC until the start of your next turn. |
| 09β10 | Dream Fog β One creature within 30 ft has disadvantage on its next attack roll. |
| 11β12 | Tidal Pull β Pull one creature within 30 ft up to 15 ft toward you. |
| 13β14 | Tidal Push β Push one creature within 30 ft up to 15 ft away. |
| 15β16 | Moonfire β One target of the spell takes an extra 1d6 radiant damage. |
| 17β18 | Eclipse Cloak β You become lightly obscured until end of next turn. |
| 19β20 | Silver Vitality β Gain temporary HP equal to CHA mod + proficiency bonus. |
| 21β22 | Waxing Surge β Add +2 to one damage roll of the spell. |
| 23β24 | Waning Chill β A creature damaged by the spell has speed reduced by 10 ft. |
| 25β26 | Orbiting Sparks β The next creature to hit you in melee takes 1d6 radiant damage. |
| 27β28 | Astral Drift β Move 15 ft without provoking opportunity attacks. |
| 29β30 | Nightmare Glare β One creature within 30 ft makes a Wisdom save or is frightened until end of your next turn. |
| 31β32 | Moonbeam Patch β Create a glowing 5-ft square. First creature entering takes 1d6 radiant. |
| 33β34 | Midnight Calm β End one charm or fear effect on yourself. |
| 35β36 | Arcane Tide β Regain 1 sorcery point. |
| 37β38 | Partial Eclipse β You turn invisible until start of your next turn or until you attack/cast. |
| 39β40 | Twin Moons β Roll again and apply an additional surge effect. |
| 41β42 | Lunar Magnetism β One metal weapon or object within 30 ft flies 10 ft toward you. |
| 43β44 | Starlit Accuracy β Gain advantage on your next spell attack roll before end of next turn. |
| 45β46 | Tidal Rebound β After being hit before next turn, move attacker 10 ft away. |
| 47β48 | Moonlit Insight β Gain advantage on your next concentration save. |
| 49β50 | Radiant Thread β A creature damaged by your spell glows; attacks against it have advantage until your next turn. |
| 51β52 | Hollow Silence β A 10-ft area around you becomes muffled; creatures inside have disadvantage on Perception (hearing). |
| 53β54 | Falling Star β A mote strikes a creature you can see within 60 ft for 2d4 force damage. |
| 55β56 | Tidewalker β You can walk on liquids until end of your next turn. |
| 57β58 | Lunar Reflection β The next ranged attack against you misses and reflects harmless light. |
| 59β60 | Sleepy Haze β One creature within 20 ft cannot take reactions until next turn. |
| 61β62 | Celestial Echo β You may immediately cast a cantrip as part of the same turn (normal action rules still apply). |
| 63β64 | Darkside Veil β You gain advantage on Stealth checks for 1 minute. |
| 65β66 | Crater Shock β Ground in 10 ft around a point becomes difficult terrain until your next turn. |
| 67β68 | Moonwell β Choose one ally within 30 ft; they gain temp HP equal to your sorcerer level. |
| 69β70 | Pull of Orbit β One creature within 30 ft cannot willingly move farther from you until start of your next turn unless it succeedes a wisdom save. |
| 71β72 | Gravity Lightened β You gain a flying speed equal to your walking speed until end of turn. |
| 73β74 | Starshard Rain β Up to two creatures you can see each take 1d6 radiant damage. |
| 75β76 | Tides of Fortune β Add 1d4 to your next attack roll, save, or ability check. |
| 77β78 | Lunar Focus β Your next damage spell ignores half cover. |
| 79β80 | New Moon Blindness β One creature within 15 ft makes a Con save or is blinded until end of your next turn. |
| 81β82 | Wax and Wane β One ally within 30 ft regains 3d4 HP or one enemy within 30 ft takes 3d4 necrotic damage. |
| 83β84 | Silver Chains β One creature within 30 ft must make a Strength save or become restrained until the start of your next turn. |
| 85β86 | Mooncallerβs Ascension β Gain flying speed equal to twice your walking speed until end of next turn; no opportunity attacks while flying this way. |
| 87β88 | Constellation Mark β Choose one creature within 60 ft. The next hit against it before your next turn has advantage and deals an extra 2d8 radiant damage. |
| 89β90 | Eclipse Nova β Creatures of your choice within 10 ft take 2d8 radiant + 2d8 necrotic damage. |
| 91β92 | Gravity Well β Creatures of your choice within 15 ft of a point within 60 ft must make a Strength save or be pulled to the center and knocked prone. |
| 93β94 | Perfect Phase β The Metamagic used on the triggering spell costs 0 Sorcery Points, and you gain advantage on one attack roll or impose disadvantage on one save from that spell. |
| 95β96 | Lunar Reservoir β Recover one expended 2nd-level spell slot or two expended 1st-level spell slots. |
| 97β98 | Cosmic Reversal β Swap positions with a willing creature within 60 ft. Both gain +2 AC and advantage on next attack roll until the start of your next turn. |
| 99β00 | Celestial Convergence β Roll twice more, choose either order, apply both effects, and regain 1 sorcery point. |
Notes: sorcerer