This ornate dragon leather, jewel adorned, gold embroidered bag is often found filled with a great fortune in coins, gems, and treasures (DMs discretion). It has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.
It is a cursed item that requires a character to be played as greedy and covetous regardless of alignment. They are driven to stash treasure into the bag. One who possesses the bag must pass a DC 17 Charisma Save to make any purchase or part with any coin, gems, treasure, or valuables for any reason. If the save is failed, the character may not attempt the same transaction for 24 hours. As an alternative to making the DC 17 charisma save, the player may declare their character takes 2d10 minutes to haggle and negotiate the spending with both themselves and any involved party. This results in things like a character taking ten minutes to openly, and often aggressively, talk to themselves and a barkeep, then being visibly anguished to part with a single copper piece to pay for the cheapest of ale.
In addition, if a character fails to rid themselves of the bag (with a Remove Curse spell) in 1d10 years, they permanently transform into a Dragonborn. While not a true Dragonborn, their original species is replaced with the Dragonborn species. The specifics of this transformation are left to the DM and player to navigate. In another 1d10 years the character permanently changes into a young dragon under the control of the DM and the original character is effectively dead.
If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.
Placing a bag of hoarding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.
Notes: Placing a hand into the bag for even a moment., Utility, Container, Cursed
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