Wondrous Item, artifact (requires attunement)

Upon putting on the accursed amulet, the wearer sees the amulet's true owner and takes 3d10 psychic damage. If the damage kills them, the wearer cannot be brought back by Spare the Dying or Revivify, and the wearer disadvantage of saving throws from Strength of the Grave and the like. If the wearer lives, they must beat a wisdom saving throw (DC15, ignores all modifiers). If the wearer fails, they fall unconscious for the equivalent of a short rest. During which the wearer is forcibly attuned to the amulet. If they pass, they can choose to attune to the amulet by choice, or just take it off.

If the wearer is forcibly attuned to the amulet, it can only be removed & unattuned by passing a arcana check (DC19, ignores positive modifiers). The check can be made by another party member with their modifiers, but they have disadvantage. If the wearer, or another party member, fails this check, the wearer rolls 3d4, reducing their max HP by that amount. The wearer can only retry the check on their next level up, but the health decreases stacks. Once and if they pass the check, the amulet can be removed and they regain half the lost health. The arcana check gets reduced by DC1 per level above level 10. (LV11 - 18, LV12 - 17, and so on)

If the wearer is attuned by choice, they can make an arcana check (DC15, ignores all modifiers). If they pass, roll 3d4 and increase their max HP by that amount. The wearer, if attuned by choice, can do the check again after a level up. Health increases stacks.

No matter if the wearer is attuned by choice or by force, the wearer gains Immunity to Disease, Vulnerability to Psychic damage, Advantage of Death Saving Throws, Truesight of 120 ft, and can cast two spells: Contact Other Plane, and Dissonant Whispers at the 3rd Level. They can cast each of these spells once per long rest.

If the wearer would die while wearing the amulet, it would call to the nearest party member, but it is up to the player if their character would resist or give in. Should the party member resist, the amulet will return to it's resting place in the Heartlair of the Weavers.

Notes: Immunity: Disease, Vulnerability: Psychic, Advantage: Death Saving Throws, Sense: Truesight, Deception, Jewelry

Item Tags: Deception Jewelry

fih_dih_enjoyer

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