Wondrous Item, unknown rarity (requires attunement by a All three gems count as one attunement slot)

 

These three crystalline seeds, once embedded within the earth of Barovia, are fragments of the valley’s original vitality. Each gem pulses faintly with a heartbeat not entirely its own.

Passive Effects:

  • Immunity to disease
  • When reduced to 0 HP, drop to 1 HP instead (1/day)
  • You always know if a creature within 60 ft has died recently. 

As an action:

You may choose one:

• True Restoration

  • Cast Greater Restoration (no material cost)

• Verdant Awakening

  • 30-ft radius erupts with life:
    • Allies regain 4d10 HP
    • Enemies must make STR save or be restrained
    • Area becomes difficult terrain

There is a cost. The Land Demands Balance: Each time you use a major ability (or resurrection magic), you must roll on the Gem Cost Table. 

This is not punishment. It is equilibrium.



 

Notes: All three gems count as one attunement slot

Bib_Digitty

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