Staff (quarterstaff), artifact (requires attunement by a Must meet the staffs "standards" for being "a good" person along with providing a small blood sacrifice.)

A +1 adamantine quarterstaff that can increase its size to match its user. The staff also levels in power with its user to a +5 to attack and damage at level 16. The staff has a nullify magic affect and  that lasts one hour per level of the attuned user.

Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: The staffs personality is chaotic good male and has seemingly random standards for attunement to a person. The staffs personality is that of a laid back wanderer with an appreciation of strength, determination, fair play and a general distaste for all magic except healing., Must meet the staffs "standards" for being "a good" person along with providing a small blood sacrifice., Versatile, Topple

Torgrimm_Stormfist

Comments

Posts Quoted:
Reply
Clear All Quotes