Weapon (greataxe), very rare (requires attunement by a by a Barbarian)

Weapon Type: Martial Melee Weapon
Damage: 1d12 slashing
Properties: Heavy, Two-Handed


Magic Bonus

You gain a +1 bonus to attack and damage rolls made with this weapon.

Sundering Bite

Your savage blows tear through defenses:

  • Once per turn, while you are Raging, when you hit a creature with this weapon, it takes an extra 1d6 slashing damage if it is wearing armor or has natural armor (AC 13+).

Blood in the Water

Axe-Biter feeds on weakened foes:

  • When you hit a creature that is below its hit point maximum, you gain a +2 bonus to the damage roll.

  • This bonus applies only while you are Raging.

Brutal Momentum

Finishing enemies fuels your fury:

  • When you reduce a creature to 0 hit points while Raging, you can make one additional melee attack as a bonus action.

  • You can use this feature once per turn, but no more than twice per long rest.

Savage Critical Edge

The axe bites deepest when you do:

  • When you score a critical hit, you deal an extra +1d12 slashing damage.

  • If you are Raging, you also gain temporary hit points equal to your Constitution modifier.

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: by a Barbarian, Heavy, Two-Handed, Cleave

H1DeeM1Tes

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