Weapon (halberd), legendary (requires attunement)

A masterfully crafted Polearm, wrought of gold and steel, lines of a metallic green substance veining throughout. It's artisan would be the envy of some of the most seasoned weaponsmiths. However, something tells you that this is just its beginning, and much work must still be done 

You have a +1 bonus to attack and damage rolls made with this magic weapon. As a bonus action you can cause the metal of this weapon to flow like wax become one of three new shapes, gaining new abilities as it does. These forms last for 10 minutes, returning to its original form after, and it can only be changed once per short rest. 

 Aurelius Pierce, This weapon becomes a mighty lance, ready to pierce the toughest of hides. This weapon can only deal piercing damage and once per turn, when you hit a creature with an attack that deals piercing damage, you can reroll one of the attack’s damage dice, choosing either result. In addition, when you score a critical hit that deals piercing damage to a creature, you can roll one additional damage die when determining the extra piercing damage the target takes.

Aurelius Break, This weapon changes to form a fearsome warhammer, able to shatter the strongest of armours. This weapon can only deal bludgeoning damage and once per turn, when you hit a creature with an attack that deals bludgeoning damage, you can move it 5 feet to an unoccupied space, provided the target is no more than two size larger than you. In addition, when you score a critical hit that deals bludgeoning damage to a creature, attack rolls against that creature are made with advantage until the start of your next turn.

Aurelius Sever, This weapon reshapes to forge a wicked edged scythe, eager to cut down the sturdiest of foes. This weapon can only deal slashing damage and once per turn when you hit a creature with an attack that deals slashing damage, you can reduce the speed of the target by 10 feet until the start of your next turn. In addition, when you score a critical hit that deals slashing damage to a creature, you grievously wound it. Until the start of your next turn, the target has disadvantage on all attack rolls.


I — The First Heat

The forge was meant to shape the world.
Hammer, anvil, and will — these were the first truths.
Metal yields. Stone breaks. Fire purifies.
This is what was taught.

Proficiency with a Halberd allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Damage, Combat, Heavy, Reach, Two-Handed, Cleave

Item Tags: Damage Combat

King_nothing_

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