You have a +3 bonus to attack and damage rolls made with this magic weapon.
damage: 4d8
Engraved barrels
each barrel has a certain spell engraved into it, and each spell has one charge per long rest:
Right barrel: Burning hands at fifth level
left barrel: Raulothims physic lance
The Whites of their eyes
when 15 or less feet away from an enemy and they are targeted on you you gain advantage on hit
Win, Lose, no draw
flip a coin, on any hit. heads is double damage, tails is half damage (this is a choice and you may just take the normal damage) if you crit and you flip a coin and land heads damage is quadrupled, but if you land tails damage is quartered
(barrel engravings may be changed but must be given to a expert artificer or spellcaster (one who writes scrolls)
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Bonus: Magic, Damage, Combat, Range, Two-Handed, Ammunition (Firearms), Reload, Push
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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4/17/2026 11:04:40 PM
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0
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1
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5.5e
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Coming Soon
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